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Interactive particles

  • Feb 12, 2016
  • 1 min read

Did this with my friends, we wanted to create an interactive project that set in a 3D physics world. Software used: Max 7

We created musical interactions with the audience by integrating region tracking into the patch. The region tracking would activate a bang, triggering the balls to move up into the air and create a sound.

We decided that to increase immersion into the environment by allowing people to move around in the world as a ball itself to interact with the other balls.

We took this patch and linked it with collisions, having different collisions producing different sounds. We experimented with different sounds and different colours, and in the end, producing our final product. When a ball touches the sides or hit another balls, it will produce a sound, that is similar to the Christmas chimes.



 
 
 

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